Some Local Feedback, Graphics Render Pipeline Change, High Scores and Profile Data

Hi all,

Welcome back to the dev log of Project Hunter. After letting close friends and relatives play Project Hunter, there were some feedback on the UI within the menu’s of the game. Along with that to fix some big fps issues the game now uses Unity’s Universal Render Pipeline (URP). This has really given an increase to the fps making it a good stable 25-30 fps without the use of the Job System or Entity Component System as of yet.

This change over to the Universal Render Pipeline is also a good choice as it allows me to use the shader graph for quicker prototyping of shaders and materials, as you can see from the new cloud within the background. Within the cloud shader graph I manipulate the vertex points of the model using a gradient noise. There is a base noise layer with a higher noise layer which Linear Interpolation (Lerp) between the noises to generate the randomness of the cloud, there is also the use of Lerp between the peak and valley colours of the cloud. Following that there is also a curvature calculated to not see the horizon of the cloud but due to the camera angle of the game and not wanting the cloud to take up a lot of space this doesn’t really show. Some downfalls of the URP is that much like the standard pipeline you still have to do some things yourself but as a whole it gives better flexibility to a developer especially those who have no understanding of graphics programming.

Hopefully you can see throughout the menu’s the UI has gained in size just to be clearer for users as it gained some local feedback from friends and family. Along with that to carry on the arcade concept I was going towards there is a local high score table within the game which keeps track of the highest scores, this is still going to change once published to the online high score table to compete against anyone around the world who plays. Furthermore, there is also the addition of the Profile Data, this is a general overall track of the user from their highest score yet, highest hit combo, highest amount of kills they gained in a hunt, total kills, total score and the number of total hunts the user has played.

First Preview of Project Hunter video was posted just last week on the social pages of Project Hunter. I should hopefully have a new video out soon showing off what users can hunt.

Twitter: @LRProjectHunter

Facebook: @LRProjectHunter

Happy Hunting All