So a week later and so much has changed, for it is David writing this post. Over this week we have implemented the basis for the animal movement and refined the handling of screen input. A way-point system has been implemented so that the animal movement will interact with these points allowing for the complex behaviour, a key element of the project.
A Input manager has been implemented in order to differentiate the different types of input. The Swipe manager is used when swiping in order to get direction and duration of a swipe, data needed for the game play. With a Tap manager supplementing this to support the player changing hunting points and will soon support any menu interactions such as pausing or other game play behaviour .
So with this blog and project it is currently a two person team. Sam and myself, are ambitiously committed for the foreseeable future to put out two blog posts a week. One with the intentions with the week and one with a review of the week, problems faced and possible break down of code. Although these are our intentions we are making sure at least one of these come out every week.