Battle Royale Showcasing Utility AI

This is my solo project of my Masters in Computer Games Development. I have carried on my learning in AI and have the knowledge of behaviour trees from a previous project, this intrigued me how I could use Utility Theory and Utility AI within a battle royale scenario. The user can fly around the map using the UI to access data from each AI agent and the Utilities they have to execute an Action or curve used to define the personality of the AI agent.

GitHub to Source Code, Built Playable Project