Battle Arena showcasing behaviour trees

My 3rd Year Computer Games Development Battle Arena as part of my dissertation at UCLan. This demonstrates the implementation of the Weapons and the Third Person Character Controller, along with the implementation of the AI agent using Unreal Engine 4 Behaviour Tree system and the Environment Query System. Other features implemented in this project are: Mini-Map, HUD system, Graphics options for resolution and graphics quality.

GitHub to Source Code, Built Playable Project